10 Feb 2012

Film Poster

Film Poster Contextual Influences in Art and Design
Aim of brief
Know about key developments and influences in art, craft and design
Be able to research and record historical, contemporary and contextual information
Be able to review, produce and present outcomes from contextual sources.

Research a decade
Generate ideas for presentation illustrated by A1 poster using visuals and text
Write presentation
Design and produce film posterFor my project I chose Arcade games in the 1980’s.
 



Using the 8-bit pixel graphics as a starting point, I aimed to develop a film poster in the 8-bit graphic style of arcade games of the 80’s
During the 80's period alot of art stlyes flourished, Electronic art is a form of art that makes use of electronic media or, more broadly, refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.
The term electronic art is almost, but not entirely, synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component , such as works in music, dance, architecture and performance. It is an interdisciplinary field and so artists often collaborate with scientists and engineers when creating their works. The art historian of experimental new media art, Edward A. Shanken is documenting current and past experimental art with a focus on the entwinement of art, science, and technology, as are, in France, virtual historians Frank Popper and Dominique Moulon.
Postmodern art is a term used to describe an art movement which was thought to be in contradiction to some aspect of modernism, or to have emerged or developed in its aftermath. In general, movements such as Intermedia, Installation art, Conceptual Art and Multimedia, particularly involving video are described as postmodern.
There are several characteristics which define the term 'postmodern' in art; these include bricolage, the use of words prominently as the central artistic element, collage, simplification, appropriation, performance art, the recycling of past styles and themes in a modern-day context, as well as the break-up of the barrier between fine and high arts and low art and popular culture.


An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers (such as claw cranes). The golden age of video arcade games was from the late 1970s to the late 1980s, and while arcade games were still relatively popular during the first half of the 1990s, this type of media saw a continuous decline in popularity when video game consoles made the transition from 2D to 3D.

In 1971, students at Stanford University set up the Galaxy Game, a coin-operated version of the Spacewar video game. This is the earliest known instance of a coin-operated video game. Later in the same year, Nolan Bushnell created the first mass-manufactured such game, Computer Space, for Nutting Associates.
In 1972, Atari was formed by Nolan Bushnell and Ted Dabney. Atari essentially created the coin-operated video game industry with the game Pong, the smash hit electronic ping pong video game. Pong proved to be popular, but imitators helped keep Atari from dominating the fledgling coin-operated video game market. Taito's Space Invaders in 1978 proved to be an even greater success, and is now regarded as the first blockbuster arcade video game.[20] Video game arcades sprang up in shopping malls, and small "corner arcades" appeared in restaurants, grocery stores, bars and movie theaters all over the United States, Japan and other countries during the late 1970s and early 1980s. Space Invaders (1978), Galaxian (1979), Pac-Man (1980), Battlezone (1980) and Donkey Kong (1981) were especially popular.


 













The 1980s saw the continued rise of the blockbuster, an increased amount of nudity in film and the increasing emphasis in the American industry on film franchises, especially in the science fiction, horror, and action genres. Much of the reliance on these effect-driven blockbusters was due in part to the Star Wars films at the advent of this decade and the new cinematic effects it helped to pioneer.
The teen comedy sub-genre saw its popularity rise during this decade.
In the US, the PG-13 rating was introduced in 1984, to accommodate films that straddled the line between PG and R.







I decided to use the previously existing 1980 Film ‘Scarface’ for my poster.The original 1930’s Scarface film is a 1932 American gangster film starring Paul Muni and George Raft, produced by Howard Hughes, directed by Howard Hawks and Richard Rosson, and written by Ben Hecht based on the 1929 novel of the same name by Armitage Trail. The film also features Ann Dvorak, Karen Morley, Osgood Perkins, C. Henry Gordon, Vince Barnett, Edwin Maxwell, and Boris Karloff. One of a number of pre-Code crime films, the film centers on gang warfare and police intervention when rival gangs fight over control of a city.
This film was the basis for the Brian De Palma 1983 film of the same name starring Al Pacino.
The 1983 American cult hit crime film directed by Brian De Palma, written by Oliver Stone, produced by Martin Bregman and starring Al Pacino as Tony Montana. A contemporary remake of the original 1932 film of the same name, the film tells the story of Tony Montana, a Cuban refugee who comes to Miami in 1980 as a result of the Mariel Boatlift, and becomes a drug cartel kingpin during the cocaine boom of the 1980s. The movie chronicles his rise to the top of Miami's cocaine empire. The film is dedicated to Howard Hawks and Ben Hecht, the director and principal screenwriter of the original 1932 film, respectively.

The designers of the original scarface poster 'Intralink' was founded by Anthony Goldschmidt in 1979. It is one of the most established and well respected strategic marketing and creative design groups specializing in entertainment and visual communication today. Anthony Goldschmidt was born in New York City, New York in September of 1942. He attended Washington University, School of Fine Arts, St. Louis, Missouri where he graduated with honors and a BFA Degree after which he attended Yale University's Bauhaus Masters Design Programme, New Haven, Connecticut. graduating with a MFA Degree.


Using a similar design to the original was hard to avoid because the half black half white scarface poster design was so iconic, but i tried my best to go at the 80s arcade pixel graphics to set my designs apart from the original






 


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